package com.me.adventures.screens; import com.badlogic.gdx.math.Vector2; import com.me.adventures.characters.*; import com.me.adventures.main.AdventuresOfManuel; import com.me.adventures.main.Constant; public class Nivel5 extends Nivel { public Nivel5(AdventuresOfManuel adventures, Vector2 posicionManuel) { super(adventures, posicionManuel); } @Override protected void mapaDelNivel() { } @Override protected void objetosDelNivel() { //Se introducen las paredes del nivel objetos.add(new Pared(adventures, new Vector2(0, 0), 1024, 58)); objetos.add(new Pared(adventures, new Vector2(135, 0), 58, 754)); objetos.add(new Pared(adventures, new Vector2(135, 696), 348, 58)); objetos.add(new Pared(adventures, new Vector2(483, 725), 58, 29)); objetos.add(new Pared(adventures, new Vector2(483, 696), 58, 29));// salida = new Salida(adventures, new Vector2(425, 696), Constant.PUERTA, objetos.size()-1); objetos.add(new Pared(adventures, new Vector2(541, 696), 290, 58)); objetos.add(new Pared(adventures, new Vector2(831, 0), 58, 754)); //Se introducen los demas objetos por fila objetos.add(new Roca(adventures, new Vector2(193, 638))); objetos.add(new Roca(adventures, new Vector2(251, 638))); objetos.add(new Roca(adventures, new Vector2(309, 638))); objetos.add(new Roca(adventures, new Vector2(367, 638))); objetos.add(new Roca(adventures, new Vector2(773, 638))); objetos.add(new Roca(adventures, new Vector2(193, 580))); corazones.add(new Corazon(adventures, new Vector2(251, 580), 0)); objetos.add(new Roca(adventures, new Vector2(599, 580))); corazones.add(new Corazon(adventures, new Vector2(657, 580), 0)); objetos.add(new Roca(adventures, new Vector2(715, 580))); objetos.add(new Roca(adventures, new Vector2(773, 580))); objetos.add(new Roca(adventures, new Vector2(193, 522))); objetos.add(new Roca(adventures, new Vector2(251, 522))); objetos.add(new Roca(adventures, new Vector2(367, 522))); objetos.add(new Roca(adventures, new Vector2(599, 522))); objetos.add(new Roca(adventures, new Vector2(657, 522))); objetos.add(new Roca(adventures, new Vector2(715, 522))); objetos.add(new Roca(adventures, new Vector2(773, 522))); objetos.add(new Roca(adventures, new Vector2(657, 464))); objetos.add(new Roca(adventures, new Vector2(715, 464))); objetos.add(new Roca(adventures, new Vector2(773, 464))); cofre = new Cofre(adventures, new Vector2(483, 348), 4); objetos.add(new Roca(adventures, new Vector2(193, 232))); objetos.add(new Roca(adventures, new Vector2(309, 232))); objetos.add(new Roca(adventures, new Vector2(193, 174))); objetos.add(new Roca(adventures, new Vector2(309, 174))); objetos.add(new Roca(adventures, new Vector2(367, 174))); objetos.add(new Roca(adventures, new Vector2(599, 174))); objetos.add(new Roca(adventures, new Vector2(657, 174))); objetos.add(new Roca(adventures, new Vector2(773, 174))); objetos.add(new Roca(adventures, new Vector2(599, 116))); corazones.add(new Corazon(adventures, new Vector2(657, 116), 0)); objetos.add(new Roca(adventures, new Vector2(773, 116))); objetos.add(new Roca(adventures, new Vector2(193, 58))); corazones.add(new Corazon(adventures, new Vector2(251, 58), 0)); objetos.add(new Roca(adventures, new Vector2(309, 58))); objetos.add(new Roca(adventures, new Vector2(367, 58))); objetos.add(new Roca(adventures, new Vector2(599, 58))); objetos.add(new Roca(adventures, new Vector2(657, 58))); objetos.add(new Roca(adventures, new Vector2(773, 58))); } @Override protected void personajesDelNivel() { personajes.add(new Fantasma(adventures, new Vector2(367, 348), manuel, Fantasma.ABAJO)); personajes.add(new Fantasma(adventures, new Vector2(599, 348), manuel, Fantasma.ABAJO)); personajesMovibles.add(new Bloque(adventures, new Vector2(599, 638), manuel)); personajesMovibles.add(new Bloque(adventures, new Vector2(367, 580), manuel)); personajesMovibles.add(new Bloque(adventures, new Vector2(251, 232), manuel)); personajesMovibles.add(new Bloque(adventures, new Vector2(715, 174), manuel)); personajesMovibles.add(new Bloque(adventures, new Vector2(367, 116), manuel)); } }